Friday, May 11, 2012

A Starters Guide to Rogue PvP in Cataclysm 4.3

Patch 4.3 is now released and most of the proposed changes for rogues did not come to pass. The only change there is with this patch is wound poison now reduces players healing by 25%, this is a big change as it was just 10%.

After any big patch or expansion there's always a period where class balance is all over the place and Rogues are no exception. Especially with the 4.0 patch. Right after the patch the Rogue was about the same as before, but some of the other classes wre buffed big time. People complained and the melee classes got buffs and the casters some nerfs and Druids became unstoppable. For a time.

The point is that after these patches there's a "flavor of the minute" taste to class balance. Class A becomes godlike and B becomes the doormat. Then it bounces back and forth for awhile. The builds and pointers on these pages will assume some sort of class balance and will skip the "Flavor of the Minute" game.

What can a rogue do then?

You still have stealth and that alone is one of the reasons to bring a rogue to a team, also every rogue spec has always contained a burst ability. But you also have, gouge, dismantle, cloak of shadows, shiv, prep, combat readiness, vanish, and one of the best reason to bring a rogue to a team, smoke bomb. Subtlety deals less damage, but the offensive pressure of double smoke bomb is one of the best reasons to play a subtlety rogue at the moment, which can make up for its lack damage.

Rogue PvP up until about 70 consists of the following:

1) Spec Sub

2) Shadowstep

3) Ambush

4) Eviscerate

5) You just killed someone

If that isn't working, you're undergeared in comparison to your opponent and you should pick a lower health target.

 

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